Sun and Moon
Lock is a well-read seeker of knowledge, who possesses a fascination with complex tasks and spells.
Icon is a place-holder – He doesn’t have a mark yet.
Lineage: Unicorn. Parental lineage unknown.
Mane: Silver, and somewhat un-maintained.
It might look great if he’d only spend some time on it…
Lock began as a very quiet character, but is finding himself less shy around several members of the party as a result of their influences on him. He is still very shy when asking unfamiliars for anything however.
He is still relatively shy around Firebrand, Zandor, and even Mocha.
However, he is slightly less quiet around Ashmore and Painbow Dash.
He finds that he struggles for his words often.
From time to time he exhibits peculiar thought.
ExP: (starting) 25
ExP: (After Ep1) → 25 + 30 = 55 ExP
ExP: (After Ep2) → 55 + 22 = 77 ExP
ExP: (After Ep3) → 77 + 20 = 97 ExP
ExP: (After Ep4) → 97 + 50 = 147 ExP
ExP: (After Ep5) → 147 + 16 = 163 ExP
ExP: (After Ep6) → 163 + 25 = 188 ExP
ExP: (After Ep7) → 188 + 29 = 218 ExP
ExP: (After Ep8) → 218 + 41 = 259 ExP
Guiding Element: Magic
Special Purpose: TBA
Cutie Mark: TBA
Mind: 1 + 2® + 2(attr.) + 5 = 10
Body: 1 + 1® + 2(I.P) = 4
Heart: 1 + 1(S.H) = 2
_ _ _ _ _ _ _ _ _
-——— Current ENERGY…….. 14
-——— Current COURAGE……. 6
-——- Current FORTITUDE…. 6 (Low fort reflects that he’s not an adult)
-—- Current WILLPOWER.. 16
-———- Current SANITY………. 27
Talents: Creative, Smart
Job: Mage (level 5)
Skill #1: Mechanically apt (level 2)
Skill #2: Detect motive (level 3)
Skill #3: Skill #3 Idea: “I know what went wrong” (level 1)
Skill #4: Boneslave (level 4) => + Skill Level On Bonesaw related actions.
Skill #5: Weapon Training (level 1) trained by painbow
Common Equestrian ….. 1 point(s) => Because Everypony knows this one…
Old Equestrian …….. 1 point(s) => Because you can’t research older magics without it.
Necrotic ………….. 2 point(s) => Because strange book.
Changeling ………… 1 point(s) => Lock has always been rather fascinated by their “magic.”
EXP to spend: 44 points
Egghead x5 ……….. -50 exp
Iron Pony x2 ………. -20 exp
Stout heart ……….. -10 exp (to reflect his decision to forfeit discords wish)
Horn Hocus Pocus …… – 5 exp
Extra Talented (smart). – 5 exp
Skill up!: (mech. apt). – 2 exp
Arcane Advancement! … – 8 exp => Learned Dark-Carnival
Arcane Advancement! … – 7 exp => Learned Singularity Cannon
Arcane Advancement! … – 4 exp => Learned Healstorm
Arcane Advancement! … – 3 exp => Learned Bolt of Wrath
Arcane Advancement! … – 7 exp => Learned Terrakinesis
Spell Enhancement! …. – 6 exp => Bolt of Wrath (Level 3)
On the Job Training!… – 14 exp => Mage Level (5)
NEW SKILL (Boneslave).. – 5 exp => + if self-created
Skill+:(Boneslave lvl6) – 20 exp
Skill+!:(Det.Int. lvl3) – 5 exp
HANDY PONY ………… – 15 exp
Capable Companion…… – 10 exp => Capable Companion (Bonesaw)
That was Close! ……. – 20 exp => Energy can now be used like a fortitude pool.
Mystic Luck ……….. – 40 exp => Crit range Increased to 19 for magic.
WEAPON DETAILS AND ROLL SPECS:
+ 10 from Mind Score
+ 6 from SUPERIOR (After handy pony)
+ 6 from Boneslave (lvl 6)
Known Spells: Confuse
MISC: +4 to Perception Checks when nearby.
Total: +22 HIGHLY impressive by any standards.
UPGRADE METHODS Enchantment Only
WEAPON STATUS: DAMAGED
Spear of Ornstein:
+7 Superior weapon (after Handy Pony)
+4 from Body Score (if using hooves, etc)
Rolling an 18-20 produces an blast-wave of some kind. (INTERESTING ITEM)
Lock is presently hoping to become proficient with a weapon.
The appearance of a superb magical weapon has given him a reason to try.
However, he may see if he can’t magically enchant the Bonesaw instead.
+ 4 (Horn + Handypony)
+ 1 (Extra Talented [Smart])
+ 5 (Job: Mage)
+ ? (Spell Lvl)
TELEKINESIS – 21 DIF 1
HEALSTORM – 21 DIF 4
TERRAKINESIS – 21 DIF 7
MASTERCTRL – 25 DIF 8
BOLT WRATH – 23 DIF 3
SHOCK WAVE – 21 DIF 7
SING. CANN – 21 DIF 7
DARK-CRNVL – 21 DIF 8
FORCE-TELE – 21 DIF 5 (NOT YET APPROVED)
REFORMPONY – 21 DIF 6 (NOT YET APPROVED)
(NOT YET APPROVED)
IDEAS IN CHARACTER:
Mind, Forge, Modify.
Modifiers: preserving, enhancing, repairing.
Preserve: Safeguards courage/sanity from later assaults.
Enhance: Temporarily increases Mind score/spell strength.
Repair: Heal sanity damage. (Must provide a valid reason)
Lock wishes to read from the Lich’s book again.
However, he recalls feeling quite peculiar after his first reading.
He’s devised a spell that should prove capable of repairing his mind.
He doesn’t dare take another look without guarding his mind.
(NOT YET APPROVED)
(NOT YET APPROVED)
Mind, Reveal, Modify, forge, magic, force
A spell designed to allow for Lock to examine and repair the minds of ponies that have been led astray or otherwise wounded and scarred… provided, of course, that Painbow Dash doesn’t destroy them first. Allows insight into the thinking processes of others around him.
If the others will have a little bit of patience, then just maybe Lock can bring a few about.
Dynamic: When Lock succeeds in this, he may restore 1 point of sanity, because he’s reminded of the fact that ponies do still think as he’d believed, and that all have their reasons, however wrong they may sometimes be. The aspects magic, force, mind, and modify allow for Lock to protect his own mind from whatever he might see in there.
(NOT YET APPROVED)
(NOT YET APPROVED)
Kindly bear in mind that these specs are idealized.
Lock probably won’t be able to pull this off yet.
Demi-Weapon ShatterClaw: Gravi-Shift Greatsword
INITIAL STEP: To the Library with you Lock. Research advanced weapon design.
INITIAL STEP: To the Library with you Lock. Research weapon enchantment.
INITIAL STEP: Probably gonna have to get muuuuch better at magic.
This weapon, if made, must be built using several steps.
Step 1: Create the basic form of the weapon (Lock)
Step 2: Enchant the weapon with: Construct, Magic, mind, combine, separate, modify, forge.
Step 3: Enchant the weapon with: Construct, Magic, Space, Earth, Mind, Modify.
Step 4: Enchant the weapon with: Construct, Animate, Modify, Mind,
Step 5: Enchant the weapon with: Construct, Magic, combine, separate, Mind, Modify, Sound
Step 6: Enchant the weapon with: Construct, Forge, earth, animate, Modify
Step 7: Carve the necessary patterns into the weapon. (Lock)
Step 8: Enchant the weapon with: Construct, Forge, Magic, Force, Animate, Combine, Separate, Modify
Step 9: Enchant the weapon with: Construct, Air, Force, Separate, Modify (Anti-Air Barrier: No drag force)
Step 10: Enchant the weapon with:
Step 11: Enchant the weapon with: Magic, force, diminish, modify.
Enchantment 1: MAGIC IS MALLEABLE
Will Accept further enchantment stacks.
Cannot be enchanted without consent of Locks Mind.
Enchantments can be selectively added or replaced.
Enchantment 2: HEAVY ON THE OTHER SIDE
Weapon is blissfully light and easy to wield for SELECT WIELDERS ONLY.
Weapon is 2x as heavy and a brutal crushing mass of enchanted metal to EVERYTHING ELSE.
WARNING: Do not put this weapon in your bag. It won’t fit.
Enchantment 3: AT MY BECK AND CALL…
The weapon will return to its wielder if they call out to it with their mind.
Enchantment 4: WHAT’S THE PASSWORD?
Designed to troll anypony who tries to modify the weapon mid combat.
Failing to recite the proper password results in the presence of an extremely shrill sound within the mind that lingers and disorients the poor shmuck who thought it was a good idea to mess with Lock’s weaponry. This effect lasts until it is magically removed. In other words, see a doctor or a mage if you do something particularly stupid and get nailed with this.
Enchantment 5: BIO-METAL WEAPON
The Blade is far harder to break than the Bonesaw.
The weapon will self-heal any fractures, fissures, etc.
Blade will reanimate itself back together if it’s somehow broken.
Additionally, Blade can be swung to release a cloud of temporarily created metal spikes.
Enchantment 6: SHATTER-SHARDS
The Weapon is coated in magical spike-shards. Spike shards erupt out of the weapon and make route for the clashing enemy during a weapon clash, acting much like a swarm of insects relevant to how they seek out their target, and rip into it. Shards will typically return to the weapon. However, if they don’t, it can forge new ones. This effect can be generated for a projectile attack when the weapon is swung at the ground.
Enchantment 7: DRAG-FORCE NULLIFIER
The Weapon is coated in a magical barrier that parts the air in front of the weapon, allowing for it to be swung, thrown, etc, at what are normally impossibly absurd speeds.
This also means that this weapon swings and moves silently.
Lock watched how their most recent opponent swung a greatblade around like a toy.
It even cut up Painbow Dash really badly, THROUGH a time and space body armor spell!
As a result, Lock is toying with the idea of turning his magic upon a new task.
He’s aspiring to create an unstoppable Blade of Raw Power…
A weapon that might allow him to partake without fear in the forefront of a battle at last.
And as usual, he’s going a bit overboard. >.<
(NOT YET APPROVED)
Terrakinesis dif 7
Heat, Earth, Forge, Modify, animate
=> Magma/lava Geysers and creation on command.
=> Magma/lava related attacks and wall creation is possible.
=> It is possible to raise magma/lava and then manipulate it.
=> In theory, it should me possible to raise a wall of magma, and push it forward (magma wave)
Spell History: Inspired by a spectacle style demonic AoE and a Lava Bath given to Ashmore (the only one amongst the group whom Lock feels is his friend in light of recent events), and Locks consistent (and quite well timed) use of earth-animate spells in avoiding oncoming harm, this spell seeks to put a more offensive twist into all of the above… for those who can master it, that is.
CASTING METHOD: (TO BE ASCERTAINED: Will need to further hash out with GM)
Construct, combine, earth Enforcement
=> Complex spell for complex assembly, enhancement and reconstruction using metal or stone, though it does have other uses, including some concerning the physical properties of such things (a rock might be combined with a mechanical part or a piece of armor in order to impart similar properties and durability, etc). Construct animate may not be appropriate because we’re talking about more than a mere two parts here. Also good for improvising tools and weapons, but it should be noted that the composition of these will vastly influence the performance of these tools.
MASTER CONTROL: Construct, mind, combine, animate, Modify (Level 5) =>
A difficult spell that allows for mental control of a construct/s without the pain and wear of having to persistently manage the flow of magic that would allow it to levitate. Merely a thought will now suffice… if you can cast it, that is. Mishaps with this have been known to be… memorable. What typically happens in such a case is that the construct becomes overly sensitive to thoughts, even if you didn’t want to act on them… so when poor Miss Margarine had at you over how you’d forgotten to clean up the workbench, that shield just couldn’t help itself… It was funny, but you thank your lucky stars that it hadn’t been a bladed instrument, or a weapon, because it’s not immediately obvious when this spell has gone wrong and you aren’t skilled enough in the arts of dispelling effects to stop it flat out with 100% efficiency… You have difficulty casting other forms of magic while this spell is in effect. Mostly on account of the fact that it`s awfully hard to think with a shield ramming into your forehead. As you improve, you might not have this problem so much (AT GM`S DISCRETION), but who`s to truly say? Sadly, there’s no way to get around the fact that there are usually multiple pieces involved with complex assemblies, which is probably why this one used to be all but impossible for you. It’s quite a spectacle watching them all assemble themselves though!
=> Armor and Swords qualify as constructs.
=> Purposed-Metal is controllable → Specialized Telekinesis.
=> Spell can be cast extensively to grab 1 or more armored foes.
=> Spell can be cast in order to commandeer/evade constructs.
CASTING METHOD Spectacle, Temporary
SHOCK WAVE: Air, Sound, Forge, Force, Modify: (LEVEL 1)
EFFECT: Create a sonic wall of force that carries through the air, but not the water.
=> Capable of making metal weaponry and armor vibrate
=> Effective vs. Metal-Armed/Armored targets.
=> Somewhat Effective vs Exoskeletal or skeletal entities.
=> Capable of crippling sword-and-armor bearing entities. Not effective vs skin or scales.
=> WARNING: May cause avalanches. Be careful where you use it.
=> Instant, Spectacle
Interesting Qualities: This is actually a very dangerous spell, because the wave of sound and force explodes outward around the caster for a brief moment when cast from the horn, slamming into and repelling creatures of all kinds and creeds, as well as (High/low roll dependant) damaging their hearing temporarily, and therefore hindering their movement (debuff). You don’t know anatomy, but you’ve seen the effects… mostly because in the earlier days of your experimentation with this spell, it had a tendency to work on you too, but you’ve since fixed that… er… mostly, with the addition of the spell-phrase “modify” to the spell.
You believe that it may be possible to detonate “sound mines” at selected locations in the air using this ability, but you’re not 100% sure on how to guide or position these yet, seeing as you’ve never tried to do so before on account of not having had any reason to try, and also because with mind-spells you’ve relied more on your imagination and your mental aptitudes, where with this, things might become a little bit trickier because you can’t quite rely on it in the same way.
Casting Method: Instant
BODY, MIND, SPACE, TIME, MAGIC, ENERGY, MODIFY: Dark Carnival (LEVEL 1)
Spell effect: Separate the mind and body from the limiatation placed upon them by the cosmic realm by modifying the way that the flow of space and time shall treat the caster’s unique physio-magical energies. Your coat and mane blaze like the night when you use this, only darker. Actions that would normally be impossible in a ponies wildest dreams are like the flick of a hoof to you. If you can learn how to fight alone… you might indeed come to possess ultimate power.
But is that really what you want…? Power?
Is power going to end the war, or is power going to hurt the ones you love?
Lock struggles with this, for he is somewhat inclined towards obtaining power.
This spell allows the following.
=> Spacial-Step Increases movement Distance by a surprising amount. (exact# forgotten)
=> Extremespeed Increases avoidance by 1.5x body score, and by 0.5x of mind score.
=> Energy Body Incoming Fortitude damage is reduced. (GM decides this part)
=> Quantum-Superposition Any three moves per turn, except no double-dashing.
=> Multi-casting Magic can be doublecast, but success rate depends on stability cast.
=> Transformations Can alter physical body for use as a weapon while in this form.
Worn Gear (Non-Specifically Enchanted Armor/Weapons) Cannot be brought with you.
Energy Score Fibonacci’s down until the character is sidelined.
Spell-Casting Success rate decreases by 25% PER TURN.
Normal Alotted # of transformations is 1.
Enhancements during Casting:
=> TRANSFORMATION COUNT: Number of Transformations (2 = twice as difficult, etc)
=> OVERALL STABILITY: Increase the odds of performing Magic and Transformations successfully.
Self: Contact, Temporary (DIF 8)
Others: Concentration, Temporary (DIF 7)
Critically failing this spell will more than likely wind up with you sidelined, if not dead.
Space Energy Force Modify
Enemies are drawn toward the target area, which is ablaze with volatile spacial energy, and may or may not be held within that energy. Does not effect Allies.
Stage 1: The spell is successfully cast, and a gravitic sinkhole opens up, crackling with dangerous energy. Enemies drawn into this energy take Energy, and gravity related damage. Imagine Force lightning erupting around a the rough equivalent of a black hole.
Enemies that are not sucked in (due to lack of proper intensity) are slowed.
Stage 2: The spell explodes violently, heavily damaging enemies within it. Enemies around the spells location that were not sucked in may still take some damage dependent upon the intensity of the cast.
Upgradables: Intensity, size
Casting method: Specatacle, temporary.
Healstorm – Body Forge, modify
Heals allies within an area. May be used for other bodily alterations.
Upgradables: Size, intensity
BOLT OF WRATH Energy, Forge, modify (LEVEL 3)
A spell of surprising power in spite of its simplicity. The Bolt of wrath is designed to deal a significant amount of damage
‘The Bolt of Wrath’ is designed to take one of several predetermined forms. It is also a high-velocity spell due to the nature of energy, and is therefore harder to dodge than the average ‘direct’ combat spell might be.
=> Form 1: The bolt is narrow, and strikes one target before arcing to others.
(Intensity and Arc Upgrades)
=> Form 2: The bolt is narrow, and strikes an area, at which point it bathes that target with high voltage electrical current, disabling or slaying the target outright.
(single target: intensity upgrades)
=> Form 3: Create an ball of pure energy and launch it at an enemy or an area, bathing the area in powerful, lingering electrical energy. May stun opponents
(Splash Damage: Size and Intensity upgrades.
=> Form 4: Create Multiple instances of Pure energy within the air, and hurl them at foes
(NOT YET APPROVED)/(EXP HAS NOT YET BEEN ACCRUED FOR THIS)
Force, body, Space, Modify
A more violent twist on teleportation, the Infusion-Teleport is designed to do the same thing while punishing nearby enemies, especially those still within melee range.
Is both suitable for offense and as a reactive-dodge offensive-defense.
Casting Method: Instant, spectacle
Modifiers: intensity, size
NOTES: Must consult GM about the potential for adding Time into this. If it slows incoming matter after appearing again, is it still a time-space spell?
(NOT YET APPROVED)/(EXP HAS NOT YET BEEN ACCRUED FOR THIS)
A very basic spell which allows you to move objects around.
=>*_Casting Method:_ Amniomorphic, Concentration*
Magical Aspects: Earth, Light, reveal, animate
Spell points used: 10/10
27 carry weight = light
54 medium weight
Large Bag => 4/100
Weapons: Bonesaw x1 Now carries itself with slight levitation.
MISC: Tarnished Metal Skeleton Armor
IMPORTANT: Key to an Unknown Door 1 lbs
IMPORTANT: Book of the Unknown 3 lbs
GEAR: Hide Armor of slick (+5 to escape artist checks)
Food: 11 weeks food
Money: 55 bronze
Money: 75 silver
Money: 07 gold
5 silver + 10 silver
Invention Idea: Mental-Greatsword
Reason: Aspiring to make a weapon whose use will scale with mind, not body. Bulking up would take a much longer time than he’s able to accomodate. (3 months or more)
Weapon spell: Weight-shift Magidaption spell
Enchant weapon to be feather light to the wielder while punishing foes with unnatural weight.
Enchant weapon to scale with Mind score as well as body score.
Enchant weapon to absorb future enchantments into itself, while preserving existing ones.
Aspects Total: Space, Construct, mind, magic, combine, modify
Manifestation: Contact, Persistent
Lock aspires to wield a weapon, however, he’s too weak to attain the kind of power he wants. After a run in with a large and very dangerous enemy that wielded such a weapon, Lock is more determined than ever to gain some manner of in-combat ability so that firebrand doesn’t have to be on the front lines alone all the time. He avoided harm… this time, but he’d rather not leave the others to fend for themselves after just how badly their gear got wrecked up.
Additional: Lock does not intend to pursue water-body transformation spells pending a legend he read where one particularly powerful mage would transform into water and drown his targets…
It didn’t end so well for that mage, apparently. He tried this against a pony who was parched.
The pony drank him without a second thought and moved on, and that was the end of that.
Goals: Stop the war peacefully,
Goals: Learn how to hold in own in an increasingly dangerous world.
Goals: Become a great Mage.
Passions: Loves to try new things, hence his love of the boundless possibilities of magic.
Calling: Unknown – Seems to struggle internally.
Convictions: Do not kill ponies.
Lineage: Unknown. He has no idea where he’s come from, or who his parents might be.
Who is Lock?
As a character, Lock is very insecure, he’s not very trusting, he reads very deeply into things, and his opinion is often easily overridden in group discussions on account of his personal inability to willingly over-talk the others. Whenever things get loud, Lock gets sad, upset, or worried. He may try once or twice to get his say in, but he’ll soon despair and give up. He can appear to be very capable or even confident at times but it’s a ruse.
Lock often has great difficulty asking for things, or at least more difficulty than the others. He’s not very big on haggling, and money means surprisingly little to him. He’s used to making his own spells and creations, many of which are infinitely more complex than a lot of what he sees for sale in places. Because of this, the price of goods often surprises him, or catches him unaware.
He used to be obsessed with controlling objects using his mind, but when he discovered just how little he could accomplish like this at a time, he became disgruntled. Recent failed efforts to use a prototype Terrakinesis spell have further diminished his confidence in such spells.
Lock has trouble around death. Watching Ponies die is very difficult for him. He drives himself forward toward his ambitious goal of ending the war between the Solar and Lunar Empires by blaming himself for his weakness every step along the way whenever a pony dies within his presence, and unnecessarily killing a pony in his presence has been known to enrage him. His power almost seems to fluctuate based on his emotional state, and he’s been known to have trouble cooling down, or letting go of his emotions. His flare ups have been known to override
He keeps trying to be strong and brave, but the reality is that he isn’t. His character is that of a young prodigy that is trying to grow up too fast while trying to make up for lost time on the social front, and thus far he’s doing a bad job of it. He’s running against the grain of time, and his pursuit of wisdom appears to have fallen into a back seat.
He’s secretly toying with the idea of talking to the Lich, if only because it’ll give him somepony to talk to that actually listens when he speaks (aside from Painbow Dash). He could care less if they jibe, and goad, for he just wants something stable and permanent in a world where everything seems to be falling apart.
Quiet, yet thoughtful, ditzy yet insightful, Lock is a character full of ideas that may sometimes exceed his own expertise, but his imagination fuels his spells, and he may find seemingly absurd ideas in the most unlikely of places. As a character, Lock will have to eventually come down off of his high horse, and realize that the same success that produced the bonesaw is not necessarily going to carry over into his more magical pursuits with regards to gear. He must learn, over time, that not all things are so easily learned via books, and yet he must not lose heart, for if he loses heart, then much of who he is will be lost in the trade.
Growing up was not an easy road for Lock, as a colt without a mark to guide his heart.
However, though his heart has yet to set, he has demonstrated an uncanny knack for creative spellcrafting, and the cleverness to pull off incredible feats with complex multi-part metal creations.
He has never known any parents.
He’s barely made enough bits to scrape by over time, and has survived upon the kindness of others, whom he’s aspired to assist using his aptitude for complex tasks spanning a variety of subjects. Often, this aspiration led him to desire to help them in the most complex and complicated ways that he could with tasks that gave them trouble. The end result of this was that he’s developed an unnatural aptitude spanning a variety of complex tasks, like the assembly of very complicated constructs, and the know-how to assist him in the creation of complex spells. In any case, he has habit of taking things a level beyond what is truly necessary.
He’s immersed himself in the pursuit of not a craft relating to that, but the pursuit of, as peculiar as this is, wisdom. He’s been known to keep a relatively nice collection of books (all of them found or purchased) within a single bookcase that he’s managed to drag around with him from time to time, and spent a surprising amount of time alone, dwelling on the nature of things. His collection of tomes are often damp, and some would be all but unreadable were it not for his careful separation of the pages when flipping through them initially, plus the hours (if not days) that he’s dedicated to carefully considering the nature of the tomes. He’s deeply intrigued by the rarer kinds of lessons that they contain, and it’s arguably the one thing that he’s brought around with him from place to place the few times that he’s actually moved.
But he didn’t dare risk bringing them with him on his first adventure.
This immersion in wisdom has made him abnormally mature and clever for his age, however, it’s made interacting with other ponies in his age group rather difficult. He’s equally as capable of feeling emotions as anypony else is, even if it’s not always obvious because of how odd he might appear to be at times.
Clever and wise, shy and withdrawn. Such was the price he paid for his understandings, learned before he was truly ready to receive them.
Curiosity drives him to leave his humble abode at last after he constructs a weapon that in his mind, might serve to protect him from threats… but more than anything, he’s truly overcome with the desire to finally get out beyond the town and finally find an activity that might hold his attention.
Who were Lock’s Parents?
Lock has begun to ask himself this question. He never knew his parents, but for as long as he can remember, he’s always been on his own. His complete and utter lack of early memories is even becoming somewhat of a concern for him.
Was a spell cast upon him? Everypony has early memories.
Everypony ought to remember their parents, right?
If a pony can’t… then… who or what were they?
What’s become of him? Why doesn’t he remember?
Has he always been Lock, or… was he somepony else?
Spell History “SHOCK WAVE”
Oddly enough, this character actually developed a more primitive version of this spell during a time when he had difficulty paying attention or staying on task, such that dozing off would trigger a very loud sound that brought him back to full awareness. He only realized the implications later when he cast it incorrectly one morning and then began work on an assembly and dozed off, only to be awakened by a mighty crash, whereupon he found that the assembly had quite nearly torn itself apart, and had recoiled as though it’d been struck! As if this weren’t enough, ponies all around him cried out dropping the metals and the bits that they were carrying in contact with their person. Some recoiled in pain and shock. One member of a passing guard patrol even dropped his spear. It was only your manager’s quick thinking that spared you the scalding eyes of everypony in town, for he rather liked you for some reason, and whisked you out of visible sight before anypony could identify the source of the magical mishap, though the whole affair prompted the character to become immensely intrigued by sound-based spells, as a potentially defensive measure. After all, you never know when your town might be invaded… and while you’re not oblivious to the ceasefire, you’re also not oblivious to the fact that eventually something’s gotta give.
This Spell could cripple an army, if you had the strength to cast it in such an incredible way. Unfortunately, you REALLY, REALLY don’t. You’re not nearly strong enough to cover a huge area with it. Even then, you don’t dare to use it anywhere near a town, for as a colt with a love of creative tasks, it’s far from lost on you that there are metals within many of the nearby homes. As such, though you have indeed developed such a spell… you aren’t skilled with its use. Plus, you didn’t really get out a whole lot, and when you tried using it in your little room, you lost valuable books, not to mention your windows… and… well, you quite nearly burned the place down… You managed to extinguish the flames from the fallen candles with an improvised water spell (which you aren’t very familiar with as an aspect). Barely. It was a lesson well learned indeed…
Spell history: Bolt of Wrath
The Bolt of Wrath is aptly named, as it was designed for use against a certain Pony-Decapitating Pegasus with whom Lock remains relatively furious… yet, it also exhibits the properties that Ashmore desired in a breath-cast spell, so it worked for all in question. The key feature of its design are its adaptability, and its ability to arc after impacts – a feature inspired by a spell that Lock witnessed during a recent run in with a summoned abyssal pony-form creature.
Lock has concluded (mathematically) that Painbow wouldn’t be able to dodge the spell if it was aimed at the ground behind his form. He might dodge it once, but this spell is abnormally fast, and would soon bounce back and take him from behind. Of course, Lock would never use the lethal version of this spell against anypony unless it was truly a matter of life-or-death.
Other Spell Discoveries: After the spell detonated within Lock during a test of the Dark Carnival spell, Lock felt very ill. He’s begun to wonder why such a weak casting of the shock-wave spell could’ve hurt him so badly at the time, especially given how ineffective the spell seemed to be in regular forms of combat.
Other Spell Discoveries: What was it that made Firebrands spell grow so powerful during the arena matches in the realm of chaos? Was there a reason for this to occur? If only there was some way in which to harness that power…
Other Spell Discoveries: Space appears to make for excellent gravitational spells for the purpose of attacks, but it does not appear to reconcile well within ones form. I felt a profound exhaustion after my previous test of my Time-Space self-effect spell.
Other Spell Discoveries: Time and Space spells that are cast as modifications to ones temporal treatment are extremely dangerous! I… I came across a book within the library that… could I truly have died casting this? I mean, I knew that it was dangerous, but death? Unicorns cleaved in-half, fused into floors, utterly destroyed, removed entirely from existence…? I… I hope I never need to use this spell. I’m afraid of what might happen.
Elaboration on Necrotic versing:
Lock peered deeply into the book of the unknown, and when he did many things regarding the nature of necrotic entities were made known to him. One of these things was an ancient necrotic language spoken by practitioners of a terrible yet powerful form of dark arts. If the information was reliable, then it should be possible to converse with the undead, ghosts, and perhaps other entities that would normally exist beyond the borders of the physical realm… provided you can see them, that is.
Lock arrived relatively out of breath, and late to the gathering of wanton adventurers with a pack that bulged and rattled with his most ambitious creation yet… a weapon which he hoped would make this trip that much easier. Tired was Lock of the quiet life amongst his books and knowledge, and tired was Lock of the boring day to day.
He wanted to have an adventure. He craved the difference. He wanted to have a life that might mean something. As such, he left his ‘home’ in boulder dash en-route for Grapeville.
When he arrived, he found a mysterious group of adventurers assembled within a room, and all were given a mysterious briefing. Apparently, an astonishing amount of Grapeville citizens had gone missing, and had not been seen in quite some time, yet their last known location had been traced to a cave of some kind. As such, after receiving their briefing as well as the promise of payment for their services (which Lock couldn’t have cared less about), Lock made his way out.
His party consisted of another unicorn, a zebra, one pegasus, and startlingly enough, a dragon. However, Lock actually felt drawn to the dragon more than toward the rest of the party, to the extent that he would frequently sit down and attempt to speak with it after a few discussions ended with a mystery. This dragon and the other unicorn supposedly had some kind of a past, which neither was willing to openly discuss at first.
It wasn’t long before the party found itself under attack by a cadre of Timber Wolves, which was when Lock cast his most refined spell in an aggressive mannerism for the very first time. The Bonesaw had been called… and it answered to its name. “Come to me,” he thought, “and aid me in my time of need.”
The weapon performed spectacularly, and the wolves that he struck with the forty five pound marvel never stood a chance. However, he was nervous to be in combat for the first time, and took a less aggressive approach to the affair after seeing how the other unicorn’s sword was faring against the predatory wooden beings.
Shortly after the battle, Lock aspired to wipe the sawdust from the weapon whilst reminiscing to himself about the nature of life and death of beings different from his kind. After all, Timber Wolves, however terrible they might seem, were creatures too, but he could more readily accept that if they wanted to kill him, then as is the case of dealing with that which could not be spoken to, he had needed to fight back.
The party continued, and soon found themselves at a clearing again, in which a lone Timber Wolf was standing, however, it took a single look at the party and took off into the woods. Or at least, this is what Lock thought initially. He didn’t notice the large, rotting rodent behind of him until it set a heavy foot down… and upon sighting it, he quite nearly lost heart. It was bearing down upon him quickly, and it was at least twice his size if not much larger.
As the party proceeded to do battle with this rodent, Lock learned more of their strength, and of his own as well. The other unicorn, who was clad in iron armor, managed to raise a formidable ice wall that repelled the creatures initial attacks, allowing Lock to send his weapon over to the other side of the transparent barrier to do battle with it while all present planned their next move. Without consulting with the others, Lock decided on a course of action then, and reinforced the dragons body with his creation after separating it into a large number of individual iron segments that aligned upon it. Armed with this, the dragon (whether as a result of this or otherwise) was able to hold the creature in place, while breathing a gout of flame upon it, and Lock chose the moment to send his creation forward for a strike against its skull. It was a critical hit. The rodent wound up with a large hole spun into its skull, and the rest was history.
As such, they proceeded, and came upon a cave, sighting several goblins nearby as they did. However, the dragon was able to reason with the goblins, and after the dragon created a makeshift torch using its fire-breath the others continued forward with their strange new teammates in tow… though Lock remained at the rear, afraid. He did not wish to be the first, for he disliked surprises and did not trust that the others could save him if he were suddenly attacked.
About halfway into the cave, Lock became aware of a peculiar noise. At the sound, everypony stopped moving and prepared their weapons, whilst Lock moved a small orb of light forward into the gloom in an attempt to illuminate whatever foe there might be. The dragon attempted the same and tossed a torch up ahead.
They were in for a really nasty surprise.
Skeletal forms began to pour out of the cavern, all of whom were attached to a terrifying wooden wheel-blade that was not unlike the Bonesaw in its construction. However, Lock’s creation was iron, and it was better suited to dealing with the onset of these threats.
When one of the beings came after Lock, he removed a single pin from the Bonesaw, and it unfurled into a lengthy chain of weighty bladed metal which he swung left and right in a wave using his magic, deflecting the enemies as they came toward him like deathly wheels. The dragon, however, was by far the most effective against these enemies, for his fire burned away at the bladed wooden wheels, leaving only the feeble skeletal forms to which they’d been attached.
At some point, however, the Zebra had vanished. Lock had failed to make a note of this until he saw one of the wooden constructs hit something dead on, without actually hitting anything visible dead on. Blood sprayed about and pooled upon the floor… and yet there didn’t seem to be anything there at all. Regardless, finishing them off after the wheels were burned was a simpler matter.
Lock took the lead this time, for fear that after everything was said and done, he might yet be the only member of the party who had prepared himself properly for such an endeavor as this… So he thought, as he made his way within the mouth of the cave.
For Lock, this is when the world changed. He looked around him, sighting the vast cavern full of fallen bodies, most of whom appeared to have been ponies once upon a time, and he panicked. He cried out for Everypony to retreat at the sight… and that is when the way out was sealed shut. Everyone was still with him, but they were now trapped within the lair of something foul.
A necromancer of some kind was animating these skeletal bodies, and demanding that everypony dance about with them… however, Lock had never once danced in his entire life, and failed miserably at this task, earning him looks from all of the corpses around him while his mind and body shivered with fright. He tried to dance… but he just couldn’t make his trembling body move enough to do it.
Eventually, he brought out the bonesaw in his desperation, hoping to make a performance using its aid in an act of desperation, but this drew alarm instead of impressing the necromancer, who shouted a command.
This was when Lock’s panic finally set in full and he hurled himself at this being, spinning toward it much like the skeleton had spun towards them moments ago, but to no avail. He missed, but the being did shriek in surprise at his action before vanishing to appear atop of a large ridge. At this point the Pegasus in the group got pissed, and took flight toward the being. Not wanting to see him fall, Lock followed him onto the ridge by taking hold of the bonesaw as it flew at the calling of his mind.
Once more the being shrieked and vanished… leaving Lock and the pegasus with a frightening foe. There before them sat a dragon made entirely of bits of bone that was pacing about as though alive. As it sighted them, it roared and attacked the pegasus… only to be promptly smacked upside of the head by the aerial pony! The pegasus just seemed to be consumed with a madness as he ducked and dived about, and then as the dragon leaned forward to bite him, he backhanded the thing with force enough that it recoiled at his touch… which Lock found simply unbelievable! It was the single most inspiring display of courage that Lock had ever dared to witness in his time!
This pony was going head to head with the skeleton of a grown dragon… and he was giving it a real heck of a time too. In spite of this fact however, it was wiser to retreat and regroup, and both attempted to do exactly that… however, Lock failed to ride along the Bonesaw this time, and fell to the ground, rolling his way down the ridge before coming to a stop in front of the Unicorn and the Zebra again.
- continue some other time. ****
After seeing several wonders including pink-lock books, dead ponies, bone dragons, necromancers, and Rocks that rise out of the ground and are occasionally filled with… bombs and/or sparkly loot, Lock is gradually starting to become less and less surprised by things. Furthermore, after Locking down an entire platoon of soldiers (and who knows how many Lunar Empire warriors) with a single spell that defied even the Chivalry’s attempts to remove it (such that Civilians could escape, and perhaps the conflict stopped), AND managing to then (while doing all of this) prevent the Silent Juggernaut from managing to slay a hapless Lunar Soldier, Lock is beginning to wonder if perhaps there might be more to his abilities than he’d previously suspected.
That said, his sanity is starting to slide a little, but after what wound up being several peaceful weeks in a row, perhaps he’s come to feel a little better?
Lock wants to see the war ended in a mutually agreeable way, mostly because he’s still unsettled when he see’s death around him, though he has become far better at tempering this reaction. Death is… a necessary thing in the world, and something that happens every day. He knows this, but it doesn’t mean that he can’t at least do his best to stop the ponies of his world from destroying one another.
Why should two cultures have to kill each other off…? What disagreements could have possibly been so terrible that a war needed to rage on between the Alicorn Queens? Aren’t they supposed to be the most powerful, and wise among beings? He’s read so many tomes that reiterate these things as true… so surely, each must see some manner of reason?
No doubt they see ponies seeking to end the war like this on a regular daily basis though… so how? He feels the need to do something spectacular, or to earn their eyes and ears in some manner without actually falling over the line of crossing swords with either side, though as time passes on, he is becoming increasingly concerned about the earlier escapades in Grapeville and how they might effect his ability to change this dream of his into a reality…
“Who were my parents?”
“I… I cant recall ever having a family.”
“Part of what’s been so special about this trip… for me, I mean, is that I belong.”
“For the first time in my life, I belong… at least, I think I do.”
“Firebrand and the others have welcomed me into their hearts, and I’m no stranger to the fact that Al Capony might’ve saved me from lichdom before. Why did I laugh? Why do I spite him like I did? I have no real reason to do it, but at the time, it felt… right.”
“Maybe I’m more unnerved by the chaos dimension than I’d like to believe, is all. Maybe I’m kidding myself when I think ‘oh, sure, that’s normal. Seen it. Read it. Been down that road already.’ Maybe I’ve let this all get to my head, and maybe that’s why I’m somehow so ok with everything that’s going on here.”
“…Maybe I’m just over-thinking it.”
“Firebrand and I have truly been through thick and thin by now. Still I remember when I heard of him vanishing behind that slimy silver wall, how I panicked. I just… I threw the bonesaw at it without so much as a seconds hesitation. Afterwards, as it sank in, I’d felt so helpless, so naked… almost as if some part of me had vanished into the slime along with it! I just remember asking myself, why did I do that?”
“I suppose the answers are simpler than we mean them to be at times.”
“It’s funny, you know… he’s always going on about how he’s the best that Ashmore has.”
“Well… he’s sorta the best that I’ve got too.”
“Maybe I’ve even been silently competeing with him, trying to do better, trying to improve in impossible ways… trying to attain, so that I could protect my new family? Or is it just… him?”
“Perhaps this is what it feels like to have a family…”
“Perhaps this is what it feels like to have… friends.”
“Perhaps I’ll never know.”
“I used to think about family while I watched everypony I knew cuddle up with theirs.”
“I truly envied them… I really did. It hurt me somehow, to think that I might never have that.”
“And I never did, and I… I might have come to regard the thought with apathy, or spite, perhaps.”
“But Firebrand… he’s let me stay at his keep, and he’s fed me several times. He’s taken care of me… it’s the first time that I can recall anypony having done that without requesting something in return and it… it’s a warm feeling.”
“I wonder, do I have a family out there? Are they like this? Do they miss me?”
“Are they… alive, to know that I am gone?”
“I wish I knew the answers.”
Inner Conflict – The Chalice
Lock, who has never been tempted by thoughts of riches, of power, or of fame, has suddenly found all three of these things within his grasp… and all are unfathomably tempting. Power, to end the way in a neutral way, fame, to gain the attention of those he might need to do it, or- ok, scratch riches. Those suck.
But hadn’t he already aspired to accomplish this?
When the God of chaos offers him a wish, he finds that he must make a decision.
He must choose, between his two most overriding desires.
Between his desire to have that power… and the desire to do what is best for his friends.
“I’m sure of it… I can’t wish for what I want. Discord will turn me into something that I can’t undo… he’ll change me somehow if I wish for the power that I want. It’s been on my mind ever since I created that spell. The thought that I could attain as much power as even the gods themselves, and might use that to close the war. It’s the thought that maybe, if I only had a body that could conceal me that I might achieve my goals, yet I… I can’t. I can’t do it. I’m too afraid of what might happen after seeing how Discord’s wronged poor Zandor… and so I have not cast that spell. And so too, here, I am too afraid of what might happen, and so I have not made a wish.”
“But now… I’m deciding, Discord. I’d begun to think of you as the enemy here, as I’d mulled it over in my mind, when in fact, you’re giving us an opportunity of unfathomable proportions… and it is tempting… in fact, I can hardly resist it myself. But I’d already made up my mind to bring this to a neutral close. Here, I am the enemy… you don’t speak for our desires, we do. You only play a game of words and wit with our ambitions and watch to see if we will come to regret it… but if accepting your wish would hurt the ones around me… then I can’t accept.”
“I’d rather help my friends toward their ends, than sacrifice them all in the name of my own.”
The DISCORD Games
“Discords set us all to play a game of some kind for his amusement… I already don’t like the looks of this arena though. I’m trying to make a battle plan in a dimension that seems to laugh at every plan you ever make, and counters with the strangest things you might ever see… heh.”
“Chickens… it countered us with chickens, lies, food articles that I’d expect to see in a carnivores kitchen, and then even with… ourselves. That was the part that really worried me.”
“The others don’t know about my recent dive into body-mind spell-casting. I know a spell of great power indeed… but they couldn’t know about it yet. I’ve never shown them… but when I saw anti-me standing across from us, I remember thinking about just how much could go wrong. If anti-me cast… that spell, well… Firebrand wouldn’t have been able to hit it with his sword, Ashmore wouldn’t have been able to track it on the ground, the Griffin wouldn’t have been able to go toe to toe with it… it wouldn’t have been a good thing. It would’ve been horrible. Worse still, if he went and cast the thing on Ashmore, we wouldn’t have stood a chance… especially not after it used that amulet to turn itself into some sort of monster.”
“I remember wondering, is that what Ashmore wanted? The power of the great dragons of old? I’d read books about their powers. Cities were demolished and their capitals burned to the ground, entire armies snapped up and swallowed in the blink of an eye… and then, when I’d spotted that amulet on Dark-Ashmore I’d nearly panicked. I had to think about what weaknesses I had, except that I had to think about true weaknesses… the sorts of things that might, just maybe, do me immeasurable harm.”
“The only one I found, given that I possess the Bonesaw… were my own physical limitations. Firebrand mentioned the potential for a pre-emptive freezing of their group, and while it took me some time to agree with him, I knew just how powerful I could be. I knew that if Anti-Me got out onto the field with his spell-set, that we were going to be in some serious, serious trouble. I think… I think that’s why I eventually agreed, and put my power together with his.”
“I am very, very glad that I did. Anti-Lock never made it out of the ice… but that scares me too. It makes me worry in light of his most recent jibes whether he isn’t being a little bit serious when he talks about things like freezing me and leaving me somewhere. It scares me. I don’t admit it up front because doing so might make me look like a pushover in front of them, and that scares me more than anything for a reason that I can’t quite explain.
“I know I’m not a pushover of course… I remember how I matched the Bonesaw’s wrath against what came next, but… it bothers me. Plus, Ashmore’s Contempt for me seems to have grown a bit. I hope I wasn’t wrong about him once upon a time… truly I do.”
“…Truth be told I… I regret that I’m always so removed from the fighting. I want to be up in the faces of my foes, spinning, weaving about, deftly avoiding their strikes and blows as though my form were made of water… I want to use my spell, but I’m just so damn afraid. I know I can easily cast it at twice the level that it was ever intended to be cast at, or even at four-times that if I really put some effort into it… but… if I fail, I feel that my friends will never see me again.”
“It was during the fight with the Pink one that I was made truly aware of this. I was positioning the Bonesaw between my friends and my foe, trying to protect them with the wonder-weapon as best as I possibly could… but where was I? I was off to the side, vulnerable, and yet I was being so careful not to get within a certain distance of the Darkside-Pinky Pie and her furious blades of destruction. I was treating the Bonesaw much as though it were my ideal self, and standing it in front of my friends. You see, Bonesaw has no body, and my spells could fix it while I acted… but wasn’t I being a coward?”
“I still remember when I struck at the pink one with an angry, cold fury when I saw it hurting Firebrand and Ashmore, bobbing, weaving, slicing them… and it was forced to block my Bonesaw. I still remember the hiss of cold-unforgiving-metal edges against the flats of her machetes as it rattled against her guard, the sparks that flew in every direction as the Bonesaw threw sparks against her blades. I still remember seeing the startled glare within her eyes as I pressed my mind against her physical might as hard as I could stand to do, and the eyes that narrowed at me and seemed to beg the question that had been on my mind when her machete had cleaved the stone in two. They just seemed to beg the question of… ‘how?’”
“I was very relieved when that battle ended.”
“Discord gave us some rather nice rewards, except that I feel as though I’ve been tricked now that I’m no longer tense with the heat of the moment and battles frights… my mind drifts off to the moment back in Grapeville more often now, to the strange armored Unicorn with the higher-than-thou voice… Bonesaw’s sentient form will not attack unicorns, I’m told. Personally, I don’t forsee this being too great of a problem for me though. I know who I am… and I’ve yet to kill a pony. I wouldn’t do that. The most that I might do is restrain them, or have them knocked unconscious if I had to do battle with one, but I wouldn’t aim to kill.”
“If truly, the Bonesaw is sentient… then I am certain that it will understand this, and obey. For I do not seek war or battle. So long as it walks with me, it walks with one who will not harm another without just cause or a true reason. If it should choose to walk with one of the war, then it walks with one who will endlessly force it to battle unicorns… is it ok with that, or is it more inclined to follow one who will not seek to do a being harm without excess of reason?”
“I suppose I shall find out. I believe that it will come about in time, however. It is alive, it thinks and feels… and if indeed it is so, then it can also be taught. I only hope that it will listen.”
“Well, I suppose that’ll all be up for consideration later.”
“Right now, the real question is this. Where to go? I’m not sure what I want to do.”
“I suppose it depends on what the pegasus decides.”
“Mocha mentioned that he was looking for somepony earlier, after all…”
“So, depending on where he seeks to go, I think I may go with him.”
“Firebrand and Ashmore can take care of themselves, and I know it…”
“but Mocha’s not a fighter, and he reminds me a lot of the way that I was before all of this began… if he gets caught on his own right now… then he might be in trouble.”
The Trek to Blackblood Manor
As Lock continues to move forward with his… ‘friends,’ he’s slowly finding himself becoming more and more worried about his place within the group. It’s no secret that he doesn’t seem to be quite as social as the rest of them are in this dysfunctional little group, and his freakout earlier still had him removing clumps of dirt from his mane…
Egh… next time he made a dwelling, he’d make a rule. No ceilings. It’s seemed like a great idea at the time, but the thing is, he’d designed his attack spell to be a powerful artillery-style impact with a sonic quality… and then, when that creature had attacked him, he’d panicked and made a terrible mistake.
He’d made the mistake of setting off a devastating sonic bomb in the middle of dirt-fort.
The entire things had exploded around them, save for the ceiling which had folded upon his form, startling him, surprising him. He hadn’t been expecting an attack from within… he’d managed to let his guard down, for he’d been told so very often that he over-thought things… so he hadn’t.
And what happened because of it?
His friends got hurt because of his failure.
As such, he’s shrugging off the advice that had once been given to him.
For to harm his friends again would be truly terrible… especially with spells like his.
Heart of Fire – United in Disturbance
“The arrival of a certain Pegasus has unnerved me greatly pending his unnecessary beheading of an unconscious earth pony, which I deem a barbaric action. The one called ‘Painbow’ seems to revel in death and slaying ponies as though it were an everyday and arbitrary task without importance. His respect for life is next to nil at all! It’s… not surprising that I have come to detest this pony as such, and I do not regret my treatment of him! I do not, LIKE, Painbow.”
“He speaks only of his own interests, and never of that which interests others. His obsession with this ‘Rainbow Dash’ plays upon the edges of absurdity… but worse is that he seems to do as he does because ‘Rainbow Dash would’ve done it,’ or some such nonsense as that!”
“He apparently sprayed Ashmore with something. The ‘scent of Rainbow Dash.’ It’s actually just water but that knowledge wasn’t enough to prevent Ashmore from freaking out a little, and he requested (quite humbly, I might add) that I create a bath of magma for him in the earth… far be it from me to say no to that. Hell, if I had the scales, I might’ve liked to try that too. I did require some instruction on the nature of the aspect of heat, but it was nothing that I couldn’t handle once Ashmore had properly described it, so I put a little more effort into it and made it nice and deep for him. Why not, right?”
“Turns out that he enjoyed it a lot more than I would’ve expected. I’ve only ever seen a being so relaxed when their mouths smelled of peculiar drafts and stale smoky flavors, but apparently, a good lava bath does a dragon just as well! So oddly, because of this ‘Painbow’ character, I’ve actually grown a fair deal closer to Ashmore. I suppose I was right about him after all. He’s a strange one that dragon, but he’s not a bad fellow… he even growled at a crowd of fillies that were spouting that ‘blank flank’ nonsense at me… Hurtful stuff, that, but his growl shut em right up, and- well, I rather appreciated that. I got enough of that crap before.”
“He’s requested a magic lesson from me instead of from that mage from earlier, and I admit, I’m, hehe… well, I’m a bit flattered if nothing else and I’m not about to let him down! This will be a spell to be remembered… though not too complicated (groan). I do want him to be able to cast the thing after all, and it’s not lost on me that I’m a little gifted in this art… in spite of- heheh, um, several… mild failures. Eh-heheheheh… heh… heh… ohh.”
“Hm… speaking of spells, perhaps I might yet create another spell. Something, perhaps, inspired by the lava bath that I gave Ashmore? Yes, that would be an effective spell indeed, plus, he might like that quite a bit.
From Shadow, to light. From Bones to Dust.
I tried to teach Ashmore the Chain lightning spell, but he’s having a surprising amount of difficulty mastering it. Ah, and then we got attacked by multiple armies led by separate dark forces, and wiped them both off of the map. That’s pretty much how it went in a nutshell.
We also met an odd fellow by the name of Solaire, who seems to be obsessed with the sun.
QUESTION LIST: Ask Solaire about aspects.
The Questions of Why…
I found out what the key was used for.
It unlocks a very, very strange and ancient vault.
This vault contained a fragment of something called the armor of glory.
I… I can’t seem to understand it.
Why would the key that we found within a Lich’s cell do anything for us?
Why would it open this door, and not others?
Why would it work… here? It doesn’t make sense! I- I don’t understand!
Why was it where I could find it? Why hadn’t anypony else found it?
Why was the cave undisturbed back in Grapeville?
Why!? Why is this happening!?
It’s almost as if we were supposed to. I feel like some pony is jerking me around.
“Be my hero,” it might sing. “Do as I would have you do. I will merely nudge you…”
I wonder, have I obeyed? What if we’re all just pawns?
Why do I possess the key to the armor of glory now?
Why do I possess the key to a treasure of the Crystal empire?
What is the Armor of Glory? Was Chivalry after it? Was he?
Why did he search us down for artifacts?
Why did the book and the key glow white?
Why is Grapeville dead center between the empires?
Why was the KEY dead center between the empires!?
That spell was designed to pick up on objects of great magical power.
I possess a disproportionate amount of these. Why do I possess them!?
Why would I, somepony who fears power possibly aspire to hold onto these?
What if it unlocks more than just the vault? What if it unlocks… everything?
Can it unlock the secrets of my past? Can it show me where I’m from, perhaps?
Why… Why can’t I put them down?
Why… Just why?
Well, in case it wasn’t obvious, I was in quite a state after this. I felt like I’d let my team down pretty hard with the whole terrakinesis thing, but that’s a very small thing to atone for compared to the other thing that I did. See, I was forced to do something very dangerous today… in order to save Painbow Dash, I was forced to cast a deadly spell upon him… a spell that could’ve backfired with serious consequences.
I still remember what happened as I was casting.
I nearly lost that thing.
Though, the results were quite spectacular, I must admit. Perhaps the fight was not my own, but it transformed the one called Painbow Dash into a blur that decimated the peculiar constructs. Why, they never stood a chance against his form! It was incredible!
Strange… my mood seems to turn around just from thinking about it. Hehehe.
I still remember how smug the grin on my face was when I spotted that enormous dent in the wall,